Liero3D uses a fully destructable voxel terrain to simulate an undergound world, where two or more worms battle to death with a variety of weapons. The game features full 3D movement, ninja rope action and LAN multiplayer.
Liero3D is created in my own homebrew engine written in C++ and using OpenGL for rendering. The game is still very much a work in progress, and new features are constantly being added.
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