Showing posts with label GameDev. Show all posts
Showing posts with label GameDev. Show all posts

2015-12-31

Happy New Year

I created a new Liero3D Mod to celebrate the new year.
The mod contains weapons such as roman candles, rockets, mortars and repeaters. The video below shows them in action.
To create this mod, several changes needed to be made to the weapon and projectile system, and also gave me some ideas on how to better implement the modding system to be as flexible as possible.

2014-10-28

Liero3D - Lasers!

Liero3D now features laser weapons! The above image shows me making a sweeping motion along a dirt hill. I currently only have the classic red beam, but any colour, width and length is possible.

2014-06-17

Liero3D - Particles, new weapons

I added particles to the Liero3D game. Dirt spects will fall off destroyed voxels and weapons spawn smoke and fiery explosions.
New weapons have been added, with different sprite graphics for each weapon. Liero fans will recognise the following weapons:
  • Gauss Gun
  • Bazooka
  • Big Nuke
  • Chiquita Bomb
  • Dirt Ball

This version also shows the new open level type, which no longer has the arena box around the level. This means weapon knockback can actually blast you or your opponent off the level. If you do, you'll fall until a certain point where you'll be teleported back to above the level. This way you'll never die from falling, and it's a nice trick to ambush your opponent.


(Note: The date on this post corresponds to the video content's date)

2014-01-08

Liero3D - Combat

Liero3D (working title) is a 3D voxel game I am working on, inspired by the realtime artillery game Liero.
Liero3D uses a fully destructable voxel terrain to simulate an undergound world, where two or more worms battle to death with a variety of weapons. The game features full 3D movement, ninja rope action and LAN multiplayer.
Liero3D is created in my own homebrew engine written in C++ and using OpenGL for rendering. The game is still very much a work in progress, and new features are constantly being added.


(Note: The date on this post corresponds to the video content's date)

2013-07-03

FallOff 5 - Gameplay

A 3D Puzzle platform game written in C++, using OpenGL for rendering. FallOff 5 is the first game  built using my own homebrew game engine and features collision detection, pathfinding and basic AI. The engine was built along with the game, so the features were still rather limited.

In FallOff 5 you play as a snowman who got stuck in an active volcano. Your only chance for survival is to make it to the top to escape. However, the path to the top is difficult, and riddled with obstacles. Luckily, tools are scattered throughout the levels which enable you to bypass these obstacles, if you know how to use them. Watch out though, because lava monsters are lurking about, ready to push you into the boiling lava. Use the level against them to proceed through the level.
And most importantly: don't fall off...


(Note: The date on this post corresponds to the video content's date)

2011-11-10

FallOff 4 - Level Editor

This is the FallOff 4 level editor. Accessible directly from the game, it allows users to create new levels or edit existing ones. Inside the editor, every object in the game can be placed aligned with a 3D grid. Levels can be saved and will be playable right away.


(Note: The date on this post corresponds to the video content's date)

FallOff 4 - Gameplay

FallOff 4 is a 3D puzzle-platform game, made as part of my IT study. The original objective was to make a puzzle-platformer, and I felt like exploring some 3D game development.

The name is a joke, there's no actual FallOff 1,2, or 3.

FallOff 4's objective is to reach the end of the level while collecting as many batteries as possible. Of course, you won't get there just like that. There will be many situations in which your path will be blocked and you'll have to figure out how to make your way through.

This game was made in C# using the XNA Framework.


(Note: The date on this post corresponds to the video content's date)