Showing posts with label Liero3D. Show all posts
Showing posts with label Liero3D. Show all posts

2015-12-31

Happy New Year

I created a new Liero3D Mod to celebrate the new year.
The mod contains weapons such as roman candles, rockets, mortars and repeaters. The video below shows them in action.
To create this mod, several changes needed to be made to the weapon and projectile system, and also gave me some ideas on how to better implement the modding system to be as flexible as possible.

2014-10-28

Liero3D - Lasers!

Liero3D now features laser weapons! The above image shows me making a sweeping motion along a dirt hill. I currently only have the classic red beam, but any colour, width and length is possible.

2014-06-17

Liero3D - Particles, new weapons

I added particles to the Liero3D game. Dirt spects will fall off destroyed voxels and weapons spawn smoke and fiery explosions.
New weapons have been added, with different sprite graphics for each weapon. Liero fans will recognise the following weapons:
  • Gauss Gun
  • Bazooka
  • Big Nuke
  • Chiquita Bomb
  • Dirt Ball

This version also shows the new open level type, which no longer has the arena box around the level. This means weapon knockback can actually blast you or your opponent off the level. If you do, you'll fall until a certain point where you'll be teleported back to above the level. This way you'll never die from falling, and it's a nice trick to ambush your opponent.


(Note: The date on this post corresponds to the video content's date)

2014-01-08

Liero3D - Combat

Liero3D (working title) is a 3D voxel game I am working on, inspired by the realtime artillery game Liero.
Liero3D uses a fully destructable voxel terrain to simulate an undergound world, where two or more worms battle to death with a variety of weapons. The game features full 3D movement, ninja rope action and LAN multiplayer.
Liero3D is created in my own homebrew engine written in C++ and using OpenGL for rendering. The game is still very much a work in progress, and new features are constantly being added.


(Note: The date on this post corresponds to the video content's date)